Tuesday, June 22, 2010

Lots and Lots of New Stuff

Today's (late...) post is going to be semi-short but packed with lots of stuff. However, I'm extremely tired right now so there will be no screenshots.

For starts, an option to change the map's music has been added. It's a simple numeric text box below the Area Information group box.

A new window has been added to edit the dungeon portals. There is a numeric text box controlling the dungeon and two more for the linked maps.

Something I'm very happy about is the warp editor is now 100% finished and fully functional. This includes small indoor map exiting, which was a very simple fix. Shame I didn't get it earlier.

The next thing is a new window to choose the script a map gets (Basically setting the index of the script and the pointer the script points to). It works like chests where you can only search and swap, but there's plenty of maps to go around.

A small, yet useful feature, has been added to clear out enemy spawn groups. I personally hate to hex edit when working with a level editor as I have to reload the ROM, and since ZOLE doesn't support editing these groups, you can clear them out which leaves the space for other interactions.

Finally, a new patch has been added, which is (what really now makes Ages match with Seasons...) to make it so in Ages, you can go to the bounding maps so instead of the maps really being 14x14. This basically allows us to use several more maps for the overworld and less indoor ones.

The only remaining thing to be added in ZOLE before its first release is a Gale Seed Warp Editor. I have started this and found the Present warp data (Past most likely works the same way, I just haven't looked for it) but am too tired to continue. I wanted to make sure I got tonight's blog in because there's a lot I pushed in today. AND! That's not it. Aside from the level editor, I have created a forum and started writing up some tutorials, but no one will know about it until beta testing is done and it is released.

So, until tomorrow, see ya later!

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