That's right! ZOLE is now finished and ready for testing. This obviously means the Gale Seed Warp Editor is finished and I've applied some finishing touches. However, I only have a few people I want to test. There's 3 others and then myself.
But anyway, I've basically cracked the way text works (Actually, this was about 10 minutes ago). First off, it's a lot more easy to work with than I thought. If you look at the ROM in a hex editor, you'll see words scattered all over bank 1F, and some others. However, a closer look will reveal the true format.
You see, there are basically text types that help build up dialogue. Here they are.
00 - End of text
01 - Scroll
02 - Another reference type, except this one can use images (Maybe others can???)
03 - Reference to another word
04 - Another reference type
05 - Another reference type
Note these are all from trial and error.
When switching from a different type to regular text, nothing needs to be done. Since ASCII basically starts at 0x20 (Space), the game detects it's too high to be an opcode and just reads until there IS a type switch. The good news is, the game auto-wraps the text for us, but we still have to let it know when to scroll. Let's break down the man below the shop's dialogue.
7F97E - "So,"
7F981 - 03 Reference
7F982 - 7A (Inserts " what")
7F983 - "'s" So, what's
7F985 - 03 Reference
7F986 - 29 (Inserts " with")
7F987 - 03 Reference
7F988 - 54 (Inserts " this")
7F989 - "gloomy" So, what's with\nthis gloomy
7F98F - 01 Scroll
7F990 - "uncertainty,"
7F99C - 01 Scroll
7F99D - "anyway?" So, what's with\nthis gloomy\suncertainty\sanyway?
7F9A4 - 00 End
Wow, look at all that! But rest assured. I'm going to be making another tool which is to edit text (A text editor. We're catching up, Pokemon hacking!!!). If at any point you feel like I'm doing all the work while people hack for fun, don't, I love programming and finding data.
So, you may be asking yourself: "When will ZOLE be released?!". Well, when beta testing is over, which will probably be tomorrow. I'll make a post and link you to the forums. Note the forums currently use ULMB's free host, but depending on how well they go, I will pay and get a domain and such.
But until tomorrow, see ya later!
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Hmm, when you make a text editor, perhaps that is where you could put the script editor too. When I mean script, I mean the specific set of events located in bank 0C that have it's own opcodes. In fact I checked, and how the opcodes work, is that apparently anything above 7F is an opcode, which I suppose means that anything below is treated as an address. Once you find out what each opcode does, it can be labeled. Perhaps if ther are unused opcodes, it could even allow for new opcode types to allow for even more different events.
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