Well, this will be a short post (And sorry for it being late, but I was watching the Black Hawks get their well-earned Cup!) but I have good news. I've found more data that will only make hacking much better. For starts, the first thing I found is the starting stuff. This includes the map group, the map index, and your position. Next, just recently, I've found how music works. Luckily it's simply one uncompressed byte for each map and easy to access. This pretty much ends what I need to find, as I know how pretty much everything works (Although I would like to know what forces the game to not let you in the east and south bounding areas). I have not yet found the overworld minimap graphical or ordered data, but I'm sure it shouldn't be any trouble at all.
Some more things I have left to discover the data for are events (According to JS there is a scripting engine. I'm not sure if this is bad or not. Hopefully it shouldn't be too hard to crack!), how checks work, and some more stuff about interactions (Mainly what enemy groups spawn what and where). Note that the script editor (If I crack the scripting engine. However, I have a feeling I can as long as my debugging skills are good enough, since obviously interactions use it and I have their addresses) will not be implemented into the level editor, but made as a separate program for organization.
So that's all for discoveries and data findings. I got bored earlier today and killed some time and remade 20 of the LA maps (There is one mapping error in here I did not notice [A tree using the wrong corner], so ignore that). Oh, and these are actually playable as I made them using the level editor.
So that's all for today's. Tune in tomorrow for more updates!
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