Some more things I have left to discover the data for are events (According to JS there is a scripting engine. I'm not sure if this is bad or not. Hopefully it shouldn't be too hard to crack!), how checks work, and some more stuff about interactions (Mainly what enemy groups spawn what and where). Note that the script editor (If I crack the scripting engine. However, I have a feeling I can as long as my debugging skills are good enough, since obviously interactions use it and I have their addresses) will not be implemented into the level editor, but made as a separate program for organization.
So that's all for discoveries and data findings. I got bored earlier today and killed some time and remade 20 of the LA maps (There is one mapping error in here I did not notice [A tree using the wrong corner], so ignore that). Oh, and these are actually playable as I made them using the level editor.
So that's all for today's. Tune in tomorrow for more updates!
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